Illufox Kusanagi PORTFOLIO // V2.0 BOOT
WEBGL 2.0
+
000%
3D ASSET COMPILATION INITIALIZING SHADER PIPELINE
PIPELINE: THREE.JS + DRACOTARGET: 60 FPSSTATUS: DECOMPRESSING

ENGINEERING BLOG

Technical Logs // 3D WebGL, C++ Systems & Modern Architecture

>
01 // Systems & C++2026-06-14
8 min read

High-Performance Vector Shape Decomposition in C++ & OpenCL

Reverse-engineering livery memory layers and accelerating primitive scoring loops

How I engineered a GPU-accelerated utility for Forza Horizon that translates complex raster images into hundreds of overlapping geometric primitives, evaluating visual fitness millions of times per second using OpenCL.

#C++ #OpenCL #Qt #Reverse Engineering #GPU
READ CASE STUDY →
02 // Engineering Strategy2026-08-18
6 min read

The 'Rewrite' Myth and Business Realities: Why 'If It Works, Don't Touch It' Is Not Just a Joke

Lessons from the programmer bell curve, Facebook's HHVM, and hybrid Next.js + C++ integration

Deconstructing the total rewrite trap through the lens of engineering velocity, business viability, and real-world production software architecture case studies.

#Software Engineering #Technical Debt #Architecture #Business Velocity #C++ #Next.js
READ CASE STUDY →
03 // Web Architecture2026-05-02
5 min read

Modern Full-Stack Architecture with Nuxt 4, Drizzle ORM & SQLite

Clean code principles, type-safe queries, and ultra-fast SSR deployments

Examining the backend architecture behind My Okane and government monitoring platforms: implementing repository patterns, zero-runtime overhead schemas with Drizzle, and optimistic UI updates.

#Nuxt 4 #TypeScript #Drizzle ORM #SQLite #SSR
READ CASE STUDY →
04 // Graphics & 3D2026-07-28
6 min read

Building Real-Time 3D Automotive Showrooms with Three.js & Nuxt

From GLTF pipelines and PBR materials to particle wind tunnel simulations

A deep dive into building production-ready 3D web experiences. We explore ACESFilmic tone mapping, custom midnight purple clearcoat shaders, HDR environment maps, and smooth orbit camera physics without dropping 60 FPS.

#Three.js #WebGL #Vue 3 #GLTF #PBR
READ CASE STUDY →