ENGINEERING BLOG
Technical Logs // 3D WebGL, C++ Systems & Modern Architecture
High-Performance Vector Shape Decomposition in C++ & OpenCL
Reverse-engineering livery memory layers and accelerating primitive scoring loops
How I engineered a GPU-accelerated utility for Forza Horizon that translates complex raster images into hundreds of overlapping geometric primitives, evaluating visual fitness millions of times per second using OpenCL.
The 'Rewrite' Myth and Business Realities: Why 'If It Works, Don't Touch It' Is Not Just a Joke
Lessons from the programmer bell curve, Facebook's HHVM, and hybrid Next.js + C++ integration
Deconstructing the total rewrite trap through the lens of engineering velocity, business viability, and real-world production software architecture case studies.
Modern Full-Stack Architecture with Nuxt 4, Drizzle ORM & SQLite
Clean code principles, type-safe queries, and ultra-fast SSR deployments
Examining the backend architecture behind My Okane and government monitoring platforms: implementing repository patterns, zero-runtime overhead schemas with Drizzle, and optimistic UI updates.
Building Real-Time 3D Automotive Showrooms with Three.js & Nuxt
From GLTF pipelines and PBR materials to particle wind tunnel simulations
A deep dive into building production-ready 3D web experiences. We explore ACESFilmic tone mapping, custom midnight purple clearcoat shaders, HDR environment maps, and smooth orbit camera physics without dropping 60 FPS.